project zomboid negative traits that go away

By using the aforementioned exercise system and making sure youre only eating your greens, you can shed off some kilos easily after picking this perk. 7. Many people don't care about the lost time; at least for single player. I'd love to hope in Discord and go over some mechanics of the game in debug mode while streaming if anyone is curious! Every traits related to weight and fitness/strenght can evolve/go away. Many argue that players can remove the Out of shape trait as long as they exercise regularly and increase their fitness. New comments cannot be posted and votes cannot be cast, The subreddit for Project Zomboid. @keyframes ibDwUVR1CAykturOgqOS5{0%{transform:rotate(0deg)}to{transform:rotate(1turn)}}._3LwT7hgGcSjmJ7ng7drAuq{--sizePx:0;font-size:4px;position:relative;text-indent:-9999em;border-radius:50%;border:4px solid var(--newCommunityTheme-bodyTextAlpha20);border-left-color:var(--newCommunityTheme-body);transform:translateZ(0);animation:ibDwUVR1CAykturOgqOS5 1.1s linear infinite}._3LwT7hgGcSjmJ7ng7drAuq,._3LwT7hgGcSjmJ7ng7drAuq:after{width:var(--sizePx);height:var(--sizePx)}._3LwT7hgGcSjmJ7ng7drAuq:after{border-radius:50%}._3LwT7hgGcSjmJ7ng7drAuq._2qr28EeyPvBWAsPKl-KuWN{margin:0 auto} If an attack is blocked the damage is simply negated. It doesn't just make noises louder for you, but specifically gives you eyes at the back of your head (short range). Basically, traits are modifiers, both positive and negative, that can be chosen during character creation in the form of occupations, aka hobbies. Tomatoes do have a reason to be grown in that they can be used in mouse traps (IDK why), however they're still bad because the plants grow too few tomatoes and take too long to grow in comparison to cabbage. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? Luckily this is manageable as long as you have a steady supply of cigarettes. Prone to illness makes you more likely to get a cold but outdoorsman makes you less likely to get and cold and you're something like 90% less likely to get scratched on a tree which also covers thin skinned. The end result is usually pulling a few more zombies than you would without the trait, making it a decent negative trait for a combat build. Positive traits in Project Zomboid give players a specific advantage. lose = to misplace or get rid of something ("How did you lose the keys?"). The extra speed will often cause you to crash and badly injure yourself, even with cruise control. These skills suck as short blunt and spear will take longer to gain levels in. Thanks for posting your list! It's a pretty genuine tradeoff, not to mention it's annoying to listen to most game sounds muffled. ._2cHgYGbfV9EZMSThqLt2tx{margin-bottom:16px;border-radius:4px}._3Q7WCNdCi77r0_CKPoDSFY{width:75%;height:24px}._2wgLWvNKnhoJX3DUVT_3F-,._3Q7WCNdCi77r0_CKPoDSFY{background:var(--newCommunityTheme-field);background-size:200%;margin-bottom:16px;border-radius:4px}._2wgLWvNKnhoJX3DUVT_3F-{width:100%;height:46px} Athletic 5; Strong 3. Can't add to the post as i am newbut thank you:-). Copyright 2023 Pro Game Guides. You can really live without this one, 6 points is costly too. Strength is difficult to level up, dont take this. Funnily enough this is the one negative trait that actually includes a little positive effect as well. Just avoid getting fractures and you will barely notice you have the trait. In order to survive, you do have to put in a little more effort, but you earn more points in return. Keen Hearing greatly increases that radius, letting you "see" threats coming from farther away. -1 fitness, Description: Reduced running speed, low endurance and prone to injury. Feeble, weak - by training strength. It doesn't make it trash, but it does make it weaker than many people thought. You call it a "waste of points" yet for some reason still give it a 2. Reddit and its partners use cookies and similar technologies to provide you with a better experience. ._9ZuQyDXhFth1qKJF4KNm8{padding:12px 12px 40px}._2iNJX36LR2tMHx_unzEkVM,._1JmnMJclrTwTPpAip5U_Hm{font-size:16px;font-weight:500;line-height:20px;color:var(--newCommunityTheme-bodyText);margin-bottom:40px;padding-top:4px;text-align:left;margin-right:28px}._2iNJX36LR2tMHx_unzEkVM{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex}._2iNJX36LR2tMHx_unzEkVM ._24r4TaTKqNLBGA3VgswFrN{margin-left:6px}._306gA2lxjCHX44ssikUp3O{margin-bottom:32px}._1Omf6afKRpv3RKNCWjIyJ4{font-size:18px;font-weight:500;line-height:22px;border-bottom:2px solid var(--newCommunityTheme-line);color:var(--newCommunityTheme-bodyText);margin-bottom:8px;padding-bottom:8px}._2Ss7VGMX-UPKt9NhFRtgTz{margin-bottom:24px}._3vWu4F9B4X4Yc-Gm86-FMP{border-bottom:1px solid var(--newCommunityTheme-line);margin-bottom:8px;padding-bottom:2px}._3vWu4F9B4X4Yc-Gm86-FMP:last-of-type{border-bottom-width:0}._2qAEe8HGjtHsuKsHqNCa9u{font-size:14px;font-weight:500;line-height:18px;color:var(--newCommunityTheme-bodyText);padding-bottom:8px;padding-top:8px}.c5RWd-O3CYE-XSLdTyjtI{padding:8px 0}._3whORKuQps-WQpSceAyHuF{font-size:12px;font-weight:400;line-height:16px;color:var(--newCommunityTheme-actionIcon);margin-bottom:8px}._1Qk-ka6_CJz1fU3OUfeznu{margin-bottom:8px}._3ds8Wk2l32hr3hLddQshhG{font-weight:500}._1h0r6vtgOzgWtu-GNBO6Yb,._3ds8Wk2l32hr3hLddQshhG{font-size:12px;line-height:16px;color:var(--newCommunityTheme-actionIcon)}._1h0r6vtgOzgWtu-GNBO6Yb{font-weight:400}.horIoLCod23xkzt7MmTpC{font-size:12px;font-weight:400;line-height:16px;color:#ea0027}._33Iw1wpNZ-uhC05tWsB9xi{margin-top:24px}._2M7LQbQxH40ingJ9h9RslL{font-size:12px;font-weight:400;line-height:16px;color:var(--newCommunityTheme-actionIcon);margin-bottom:8px} ._3bX7W3J0lU78fp7cayvNxx{max-width:208px;text-align:center} I tested it and i dont think organized applies to the player's inventory. One decent trait for getting a couple of points back is of course slow reader. Maintenance and carpentry are essential skills. Absolute garbage because of how it works. It is 99% the answer to all these posts. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight . MUST HAVE Negative Traits - Project Zomboid Swayed 2.04K subscribers Subscribe 6.2K views 2 weeks ago #0121 Give these Negative Traits a try and tell me what you think! When choosing traits for a character, remember any skill (other than fitness and strength gets a permanent XP bonus (1- 75% 2- 100% 3+ 125% to that skill, as well as extra level(s.)). For more information, please see our Generally the characters of mine that survive the longest are the ones that almost never get into any contact with zombies at all. It's a metagame thing; really 5/5 because the point of a game is to be enjoyable, not literally waste your time doing literally nothing. You'll never get cold in this game (on default climate settings) with all the access to clothing layers, and how unpowered buildings magically heat for huge amounts. This increases how far you can "see" behind your character and is enough of a buff that you can fast-forward and still react to zombies that attack from behind. Avoid. I guess it is really playstyle dependent. NEVER take this. And when You have 9 fitness it's not going to cause any problems, so probably even 4/5 if you have 9 fitness. Increases fuel consumption by 100%. High Thirst is great for a few extra points. Create an account to follow your favorite communities and start taking part in conversations. 25% slower xp gain with weapons. Horrible. In short, when you get injured, just avoid combat and take it easy for a few days and let your wounds heal. Farming isnt too difficult to level, either. Overweight stops you from taking fitness bonuses, but underweight reduces your fitness by one. This one may be a no-go for you and I can understand that. Water is easy to obtain. Because of this, it's an easy +2 point that can go towards a decent positive trait. Categories Community content is available under CC-BY-SA unless otherwise noted. This is honestly a very great perk worth considering, especially for only 4 points. -30% exp for weapons but +35% exp gain from fast learner = 5% net gain for weapons, PLUS 35% increase exp gains on all other skills (carpentry, aiming/reloading, etc. Only downside is sometimes you have nothing to do in a day, leaving your character to get bored and depressed, but thats what sleeping pills and exercise are for. Ranking All Negative Traits in Project Zomboid Kokoplays MB 53K subscribers Join Subscribe 12K Save 512K views 1 year ago #ProjectZomboid #Build41 I'm ranking all negative traits in. Although the description of the negative trait says it decreases theplayer's vision, It appears not to affect the character in any noticeable way. Like I can be facing forward and hear an out-of-place moan and know that there's a zombie behind me but still not in my perception circle. Yes good call with the Thin-skinned. You can test this all out using the debug mode of PZ. The Weak Stomach trait causes the player to have more food illnesses but is easily avoided if you watch what you eat in the game. So, here is the list of all Positive Traits in Project Zomboid ranked from best to worst: Fast Learner . Slow reader: 3/5. New comments cannot be posted and votes cannot be cast, The subreddit for Project Zomboid. It doesn't really change anything as reading in Project Zomboid is already slow at normal speed. Dont take this. @keyframes _1tIZttmhLdrIGrB-6VvZcT{0%{opacity:0}to{opacity:1}}._3uK2I0hi3JFTKnMUFHD2Pd,.HQ2VJViRjokXpRbJzPvvc{--infoTextTooltip-overflow-left:0px;font-size:12px;font-weight:500;line-height:16px;padding:3px 9px;position:absolute;border-radius:4px;margin-top:-6px;background:#000;color:#fff;animation:_1tIZttmhLdrIGrB-6VvZcT .5s step-end;z-index:100;white-space:pre-wrap}._3uK2I0hi3JFTKnMUFHD2Pd:after,.HQ2VJViRjokXpRbJzPvvc:after{content:"";position:absolute;top:100%;left:calc(50% - 4px - var(--infoTextTooltip-overflow-left));width:0;height:0;border-top:3px solid #000;border-left:4px solid transparent;border-right:4px solid transparent}._3uK2I0hi3JFTKnMUFHD2Pd{margin-top:6px}._3uK2I0hi3JFTKnMUFHD2Pd:after{border-bottom:3px solid #000;border-top:none;bottom:100%;top:auto} You are correct. Wakeful: 5/5 Less loss of fatigue and faster sleeping time. Scratches and Lacerations you can heal from but theres no coming back from bites. To anyone asking how to enter or remove something from game. Just watch life and living and read books for the first week to level cooking. Runner: 3/5. If anything the two numbers should be swapped, but as knowing how they work and having experience with the game, I'd put them more at like graceful 3 inconspicuous 2. Strong, Thick Skinned, Outdoorsman Keen Hearing traits fall under positive traits. For that reason, I always take thin skinned and just pray for the best. If you want to fish to survive this is a must have for the 75% XP boost, if not don't take the perk lol. Your character has a perception radius even behind them, supposed to represent hearing. Large zed groups can be pulled outside, sleeping turned off makes sleep a non-issue, and you actually get the benefit of never getting boredom. ._2a172ppKObqWfRHr8eWBKV{-ms-flex-negative:0;flex-shrink:0;margin-right:8px}._39-woRduNuowN7G4JTW4I8{margin-top:12px}._136QdRzXkGKNtSQ-h1fUru{display:-ms-flexbox;display:flex;margin:8px 0;width:100%}.r51dfG6q3N-4exmkjHQg_{font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;-ms-flex-pack:justify;justify-content:space-between;-ms-flex-align:center;align-items:center}.r51dfG6q3N-4exmkjHQg_,._2BnLYNBALzjH6p_ollJ-RF{display:-ms-flexbox;display:flex}._2BnLYNBALzjH6p_ollJ-RF{margin-left:auto}._1-25VxiIsZFVU88qFh-T8p{padding:0}._2nxyf8XcTi2UZsUInEAcPs._2nxyf8XcTi2UZsUInEAcPs{color:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColor)} Getting into a zombie's line-of-sight is almost always a bad idea, so this perk hurts newer players a lot more than it hurts experienced players. the new exercise system introduced into the Build 41 version of the game, 10 best traits to take in Project Zomboid, How to Forage in Project Zomboid Build 41.60 (Search Mode), How to Stitch Wounds in Project Zomboid Build 41. Unfortunately you arent able to get this trait if your character has the Veteran job as this removes panic from your character completely. Again you probably don't know how detection works in the game. In particular it allows you to get away with medium-to-low strength. It might even be less than 1 per second. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[336,280],'setreadygame_com-leader-1','ezslot_15',114,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-leader-1-0'); Along with this you have the option to pick up the positive trait known as Brave. Unfortunately most of the traits are broken, some not really working at all or doing things completely different than they say in the descriptions. Please read the following rules before commenting: Save my nickname and email in this browser for the next time I comment. You can gain a couple levels in them by just watching TV in the first 9 days. This trait would be a hard sell even as a negative. Hard of Hearing does the opposite, making it that much easier to be snuck up on by a quiet zombie. When coupled with Outdoorsman which removes the negative side-effects of weather you can make a pretty good character for living off the grid. One of them is asthmatic, which I don't think should be too much of an issue if I'm going for a stealth build. ._1aTW4bdYQHgSZJe7BF2-XV{display:-ms-grid;display:grid;-ms-grid-columns:auto auto 42px;grid-template-columns:auto auto 42px;column-gap:12px}._3b9utyKN3e_kzVZ5ngPqAu,._21RLQh5PvUhC6vOKoFeHUP{font-size:16px;font-weight:500;line-height:20px}._21RLQh5PvUhC6vOKoFeHUP:before{content:"";margin-right:4px;color:#46d160}._22W-auD0n8kTKDVe0vWuyK,._244EzVTQLL3kMNnB03VmxK{display:inline-block;word-break:break-word}._22W-auD0n8kTKDVe0vWuyK{font-weight:500}._22W-auD0n8kTKDVe0vWuyK,._244EzVTQLL3kMNnB03VmxK{font-size:12px;line-height:16px}._244EzVTQLL3kMNnB03VmxK{font-weight:400;color:var(--newCommunityTheme-metaText)}._2xkErp6B3LSS13jtzdNJzO{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;margin-top:13px;margin-bottom:2px}._2xkErp6B3LSS13jtzdNJzO ._22W-auD0n8kTKDVe0vWuyK{font-size:12px;font-weight:400;line-height:16px;margin-right:4px;margin-left:4px;color:var(--newCommunityTheme-actionIcon)}._2xkErp6B3LSS13jtzdNJzO .je4sRPuSI6UPjZt_xGz8y{border-radius:4px;box-sizing:border-box;height:21px;width:21px}._2xkErp6B3LSS13jtzdNJzO .je4sRPuSI6UPjZt_xGz8y:nth-child(2),._2xkErp6B3LSS13jtzdNJzO .je4sRPuSI6UPjZt_xGz8y:nth-child(3){margin-left:-9px} May be worth it if its something you personally struggle with, or if it fits your playstyle. Not bad per se, just not worth the points. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[728,90],'setreadygame_com-leader-2','ezslot_10',157,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-leader-2-0');Okay I know what youre thinking, in a zombie survival game where you are beating down enemies you want to be able to hit as hard as possible. Though all of them are useful in their own ways, the following traits are the best to pick up. PERSONALLY my ideal car is a Horizon or Dart with a 100/100 performance muffler so I would not want Speed Demon to ruin the stealthmobile. The xp boosts that gymnast provide are pretty useful to keeping you alive in combat so I always take it. For only 2 points this perk is a must-have. You still can hear zombies that are sneaking up on you if you're actually listening to the game, the sound is just a bit muffled. Conspicuous doesn't really make much of a difference; Zombies that look in your direction can and usually will spot you anyway. It cancels out their negatives. Whether you get lucky with a tub of ice cream in the freezer or come across a couple of sticks of butter putting on long-term weight is not so hard in Project Zomboid. Slow Healer is another decent negative trait that you can easily deal with in Project Zomboid. The combo costs 2 points net for 1 str, 1 axe and 1 sprinting. People be doing a lot of running in this game. I can just imagine wheezing around, unable to run, unable to carry much, struggling to fight off even a single zombie, having to hyper-focus on nutrition, and none of your skills will develop, yikes! Taking the Fire Officer profession with one of these allows you to take underweight without affecting the bonuses of high level strength and fitness. I think speed demon also increases your gas consumption so thats yet another reason not to take it. Conspicuous: 3/5. The extra speed will often cause you to crash and badly injure yourself, even with cruise control. -2 Fitness, Description: Low strength, low endurance and prone to injury. Maybe useful when multiplayer releases, but until then this perk is basically useless. Most positive. The reason is because the penalty is given to you from being overweight, and not picking the trait itself. Ranking All Negative Traits in Project Zomboid (SOTO Edition) Kokoplays MB 45.3K subscribers Subscribe 5.1K views 2 months ago I'm ranking all negative traits from Simple Overhaul mod. Positive traits are available if you have some extra points spare to use before jumping into the game. Negative traits give you points back, which you'll need if your occupation puts you in the negative. High Thirst (water is trivial unless you have month-long drought) Underweight (just gorge yourself on perishable food before the power goes out) Hemophobic (just wash your clothes) Smoker (this is a positive trait disguised as a negative one) Prone to Illness (free points; just don't sit out in the rain naked for hours) The mechanics are complicated but a few levels in nimble/lightfooted largely nullify clumsy, and being in stealth gives zombies a chance to ignore your footstep sounds on top of that. Feeble and Weak: 3/5 strength is much easier to level than Fitness, and is also less important. Yes thats right. 2 High Thirst. There is a great video out there about it and TLDW, its only use is if you pass a window the zombie has a slightly less chance of seeing you, but if u r in the open, forget it. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Save my name, email, and website in this browser for the next time I comment. Underweight knocks you down to 8 and is pita to grind. I like it, but more importantly a lot of other people consider it very useful as well. Maintenance is great though. Speaking of underweight as a negative trait.. If your character is lucky enough to live for a couple of months, claustrophobic will be completely gone. Basically anything you can put stuff in to. Press question mark to learn the rest of the keyboard shortcuts. Axe and long blunt boosted, 2 great weapon choices. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight . Overweight, I always pick overweight. Reduces risk of getting a cold by 90%! Create an account to follow your favorite communities and start taking part in conversations. Of course, some are rendered irrelevant by the extreme end game: Slow reader is not . This means that the player can start the game with only negative traits if they choose to do so, but if the player wants positive traits they will have to make some compromises. May get you killed from sneaky back attack zombies. Unless youre able to set yourself up well with vehicles, gas, weapons and meds before you die; youre going to have to do the early game grind all over again. Growing crops is great, but the benefit from farming skill is not significant enough. Each trait takes a certain amount of points away from the player's total of points, so they will also need to select negative traits to balance trait point count. I wanna make a full late game character. Athletic has an edge over strong, as exhaustion is a killer. Kinda boring to sit through, though. Obviously you wont be able to take these traits together but you can match it with others that reduce fitness as well. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? Also IRL Nervous Wreck. Avoid this like the plague. Pacifist, despite what it says, only makes you get 30% less experience with weapons. Only worth taking if you have slow modded vehicles. Useful skill, but its hard to justify spending 5 points on this. High Thirst is the easiest negative trait to manage in Project Zomboid, and it gives you an impressive six extra points to spend on positive traits. You should just rest when you get hurt and avoid combat for a few days so that your wounds can heal. Don't really need it if you have a profession that gives maintenance though. Unhappiness rises when tobacco is not smoked. .c_dVyWK3BXRxSN3ULLJ_t{border-radius:4px 4px 0 0;height:34px;left:0;position:absolute;right:0;top:0}._1OQL3FCA9BfgI57ghHHgV3{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;-ms-flex-pack:start;justify-content:flex-start;margin-top:32px}._1OQL3FCA9BfgI57ghHHgV3 ._33jgwegeMTJ-FJaaHMeOjV{border-radius:9001px;height:32px;width:32px}._1OQL3FCA9BfgI57ghHHgV3 ._1wQQNkVR4qNpQCzA19X4B6{height:16px;margin-left:8px;width:200px}._39IvqNe6cqNVXcMFxFWFxx{display:-ms-flexbox;display:flex;margin:12px 0}._39IvqNe6cqNVXcMFxFWFxx ._29TSdL_ZMpyzfQ_bfdcBSc{-ms-flex:1;flex:1}._39IvqNe6cqNVXcMFxFWFxx .JEV9fXVlt_7DgH-zLepBH{height:18px;width:50px}._39IvqNe6cqNVXcMFxFWFxx ._3YCOmnWpGeRBW_Psd5WMPR{height:12px;margin-top:4px;width:60px}._2iO5zt81CSiYhWRF9WylyN{height:18px;margin-bottom:4px}._2iO5zt81CSiYhWRF9WylyN._2E9u5XvlGwlpnzki78vasG{width:230px}._2iO5zt81CSiYhWRF9WylyN.fDElwzn43eJToKzSCkejE{width:100%}._2iO5zt81CSiYhWRF9WylyN._2kNB7LAYYqYdyS85f8pqfi{width:250px}._2iO5zt81CSiYhWRF9WylyN._1XmngqAPKZO_1lDBwcQrR7{width:120px}._3XbVvl-zJDbcDeEdSgxV4_{border-radius:4px;height:32px;margin-top:16px;width:100%}._2hgXdc8jVQaXYAXvnqEyED{animation:_3XkHjK4wMgxtjzC1TvoXrb 1.5s ease infinite;background:linear-gradient(90deg,var(--newCommunityTheme-field),var(--newCommunityTheme-inactive),var(--newCommunityTheme-field));background-size:200%}._1KWSZXqSM_BLhBzkPyJFGR{background-color:var(--newCommunityTheme-widgetColors-sidebarWidgetBackgroundColor);border-radius:4px;padding:12px;position:relative;width:auto} Best Positive Traits in Project Zomboid Build 41, How to cure and fix Nervous Wreck moodle in Project Zomboid, How to barricade and board up windows in Project Zomboid, All Project Zomboid Moodles and how to deal with them, All comments must be on topic and add something of substance to the post, Do not attempt to start a poll in the comments, We reserve the right to remove a comment for any reason, Do not impersonate a staff member or influencer. Cigarettes are easy to find, and i think smoking every so often adds a neat little bit of immersion. However, there are a ton ofboth positive and negative traits to choose from. For example, inconspicuous is actually not that great and it's opposite conspicuous can be worth taking as they both only change the chance a zombie will see you on a tile per tick. I don't see very many discussions on this topic, and the wikis are barren with which traits can go away aside from those as a result of the recent Fitness update. Might as well take some extra points if you have to eat a lot anyway. ._1LHxa-yaHJwrPK8kuyv_Y4{width:100%}._1LHxa-yaHJwrPK8kuyv_Y4:hover ._31L3r0EWsU0weoMZvEJcUA{display:none}._1LHxa-yaHJwrPK8kuyv_Y4 ._31L3r0EWsU0weoMZvEJcUA,._1LHxa-yaHJwrPK8kuyv_Y4:hover ._11Zy7Yp4S1ZArNqhUQ0jZW{display:block}._1LHxa-yaHJwrPK8kuyv_Y4 ._11Zy7Yp4S1ZArNqhUQ0jZW{display:none} Also can get you killed, and makes trailers difficult/unviable/impossible, along with towing or pushing vehicles/wrecks that are blocking the road. Expensive, though.

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project zomboid negative traits that go away